#ifndef  __PRIMITIVE_H__
#define  __PRIMITIVE_H__

#include "AObject.hh"

namespace Primitive
{
  class Triangle : public AObject
  {
    void initialize(void);
    void update(gdl::GameClock const &, gdl::Input &);
    void draw(void);
  };
  class Rectangle : public AObject
  {
    void initialize(void);
    void update(gdl::GameClock const &, gdl::Input &);
    void draw(void);
  };
}

#endif
